AI imaging for
immersive media.

Video outpainting, volumetric reconstruction and spatial playback software, supported by camera-system engineering and a full-scale display venue.

Image geometry
and depth.

Our research connects real camera views, estimated depth and synthetic scene data. Volusynth explores multiview datasets with linked images, depth, camera calibration and pose information.

See the research programme
One view. Linked spatial information.Data schematic
01RGB

Image & frame identity

02Depth

Distance at each pixel

03Camera

Calibration & pose

intrinsics
rotation
translation
Each image must agree with its depth map and camera coordinates. Schematic of the data relationship, not model output.
Modified dual Canon R5 stereoscopic camera rig outside by rocks/water. 1 image
Custom synchronized stereoscopic camera system.

Control the capture.
Understand the geometry.

Portable rigs and studio arrays record synchronized views for stereoscopic, panoramic and volumetric processing. Optics, camera calibration and synchronization determine what the reconstruction software has to work with.

View the capture systems

Inference, reconstruction
and rendering.

Our development uses NVIDIA GPUs for image processing and spatial media. HP’s case study documents local AI inference, custom machine-learning workflows, background inpainting and high-resolution masking.

Current Mirage development extends GPU rendering into the browser through WebGPU, alongside native Vision Pro playback.

Two monitors displaying depth-map processing in the 2021 GTC presentation. 8 images
Depth and reconstruction workflow shown at GTC 2021. 2021 (project)

See what we’re building.

Ask about the demonstrated platform, current development or a technology partnership.

Request a demonstration