The team.

Software developers, camera engineers and imaging specialists building VCS’s spatial-video technology.

Team

Tobias Chen

Tobias Chen

Founder & CEO

Tobias founded VCS and directs its spatial imaging technology development, spanning camera architecture, GPU processing and software for capture and playback. He has presented VCS’s technology at NVIDIA GTC and is guiding its current work on AI video outpainting, volumetric reconstruction and Mirage spatial streaming. His earlier work includes VR supervision and camera-rig design for the Lumiere-winning Rose Colored. At The Dome, he oversees the operating venue and its technical systems.

Sho Conte

Sho Conte

Software Developer

Sho is a software developer and XR researcher with a PhD in Information (Human-Computer Interaction) and a Master of Information in User Experience Design from the University of Toronto. He co-developed Time Travel Tours, an AI-assisted tool that turns remembered places into social VR experiences, and built Army of Masks’ request-matching app. His VCS work includes interfaces and interactive workflows for volumetric capture.

Andrew Hazelden

Andrew Hazelden

AI Content Pipeline

Andrew is a visual effects artist and developer of immersive production tools. He co-developed Domemaster3D with Roberto Ziche and created Kartaverse, whose tools support panoramic stitching, compositing, depth maps and fulldome workflows in DaVinci Resolve and Fusion. His published projects also include panoramic-format conversion and point-cloud reconstruction tools.

Scott Aadland

Scott Aadland

Industrial Design & Fabrication

Scott handles industrial design and fabrication at VCS, bringing a background in prop building for film and television. His experience includes work on Batwoman and Van Helsing. He develops camera and installation hardware for fabrication, assembly and rigging on set.

Romain Donnot

Romain Donnot

Head of Post-Production

Romain, former CTO of ArtMeta, leads post-production at VCS. His Virtual Production House credits include VP Supervisor and 3D Artist on Eddy de Pretto’s Urgences 911, filmed with Unreal Engine set extensions on a 30-metre LED wall. He also led DIGITALENT Academy’s hands-on ASSIMILATE workshop, teaching the tools and workflows behind virtual production.

Arkgo Chen

Arkgo Chen

Building & Real Estate Development

Arkgo brings architectural design experience at Revery Architecture and BOP Architects to VCS’s building and venue development. His project credits include Revery’s design team for Confederation Park Community Centre in Burnaby. He was also part of the UBC team behind Macro Maki, the winning interactive installation for Vancouver’s 2017 Powell Street Festival.

Caitlyn Santos

Caitlyn Santos

Marketing and Growth

Caitlyn handles marketing and growth for VCS and The Dome, drawing on experience in event production, content strategy and marketing consulting. She co-chaired Roundtable 2020 at the Gustavson School of Business, welcoming 250 students from across Canada. She plans live events and develops the content and communications used to promote them.

Michael Collins

Michael Collins

Cinematographer

Michael is a Vancouver cinematographer and photographer working across travel films, live events and aerial capture. His credits include Mutant on a Mission, four collaborations with Indie Campers, and camera and drone work on Maple Ridge’s Our Neck of the Woods, a 2024 Viddy Gold-winning film. His portfolio also includes The Dome in Vancouver.

Andrew Yang

Andrew Yang

Public Relations

Andrew handles public relations for VCS. His background includes production support at the company and studies at the University of Toronto. Based in Vancouver and fluent in English and Mandarin, he communicates VCS’s camera engineering and immersive-media work.

Robin D. Solomon

Robin D. Solomon

International Expansion

Robin is a former U.S. diplomat who served as Counselor for Public Affairs at the U.S. Embassy in the UAE and Acting Deputy Chief of Mission. Her career spans cultural programming, international education partnerships and youth engagement. She received a Lois Roth Award honorable mention in 2018 for her cultural diplomacy work.

Advisors

Experience across spatial AI, camera engineering, hardware and immersive media.

Christoph Lassner

Christoph Lassner

AI Advisor

Christoph co-founded World Labs alongside Fei-Fei Li, Justin Johnson and Ben Mildenhall. He previously led research teams at Meta Reality Labs and Epic Games, working on reconstructing and rendering people and physical spaces. He co-developed Pulsar, now a rendering backend in PyTorch3D, and created the human pose estimation system for Amazon Halo. He advises VCS on spatial AI and volumetric reconstruction.

On 28 September 2026, AMD announced an agreement to acquire World Labs for approximately US$8.2 billion. The transaction is expected to close by the end of 2026, subject to approvals and other closing conditions.

Deanan DaSilva

Deanan DaSilva

Technical Advisor

Deanan served as CTO of RED Digital Cinema and MSG Sphere Studios. As lead architect of Big Sky, he helped create Sphere’s custom 18K cinema camera, built around a 316-megapixel sensor and capable of capturing 120 frames per second. The system was first used for Darren Aronofsky’s Postcard from Earth. He advises VCS on camera architecture, sensors, optics and the engineering needed to handle exceptionally large volumes of image data.

Sankar Thiagasamudram

Sankar Thiagasamudram

Business Strategy Advisor

Sankar is the co-founder and CEO of Audeze, the headphone company acquired by Sony Interactive Entertainment in 2023. He helped build a business around planar magnetic audio technology, with products for recording engineers, audiophiles and gamers. His experience spans product development, manufacturing and commercial strategy, from specialist engineering to a global hardware brand. He advises VCS on building a business around its imaging technology.

Chris Bobotis

Chris Bobotis

Immersive Media Advisor

Chris co-founded Mettle and created SkyBox, the 360° and VR production tools Adobe acquired in 2017 and integrated into Premiere Pro and After Effects. He subsequently served as Director of Immersive at Adobe. His career spans designing creative software and bringing new imaging formats into established production workflows. He advises VCS on immersive media tools and the practical needs of filmmakers and content creators.

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