A spatial video
technology company.

VCS develops AI imaging software for immersive displays, alongside capture systems and spatial playback. Incorporated in Vancouver in April 2020, with a longer history in camera engineering.

Camera hardware.
Imaging software.
Spatial playback.

Our work began with the image itself: how to record synchronized views, preserve depth and reconstruct a performance. We developed cameras and optics because the capture determines what the software can recover.

Today that work spans Mirage spatial playback, volumetric reconstruction and AI video tools. Our development connects camera geometry, depth processing and interactive rendering.

Explore the product line
News & interviews
Depth-map and reconstruction output from VCS’s GTC presentation 8 images
VCS reconstruction workflow · NVIDIA GTC 2021. 2021 (project)
2014–15

Earlier stereoscopic camera engineering

Camera engineering focused on wide-angle stereoscopic capture, synchronization, close-range stereo and image stitching.

2016–18

Custom optics and cinematic VR

Development expanded into custom lenses, multicamera arrays and portable capture rigs, alongside immersive film production. The team provided VR supervision and custom camera-rig engineering for Rose Colored.

The film won the 2018 Lumiere Award for Best Live Action VR and was included in the NEXT VR Library at the 2018 Cannes Marché du Film. Camera systems were also demonstrated at SIGGRAPH in 2018.

Rose Colored · the project and credits
Custom fisheye optical assembly 13 images
Optical development · 2016 16 Nov 2016 (filename)
VCS camera demonstration at SIGGRAPH 3 images
SIGGRAPH · 2018 14 Aug 2018
2019

NVIDIA GTC 2019 presentation

Camera-system design, machine learning and real-time volumetric playback. The presentation, Volumetric Camera Systems and Light Fields, is available in NVIDIA’s session archive.

NVIDIA GTC 2019 · Session S9707
2020–21

Incorporation and capture-system development

Volumetric Camera Systems Inc. was incorporated in April 2020. The company built the custom capture system for Demonic, released in 2021.

2021

NVIDIA GTC 2021 presentation

A second presentation explored Omniverse and NVIDIA GPU Cloud as a framework for next-generation immersive media content platforms. Its focus was GPU infrastructure and spatial delivery.

NVIDIA GTC 2021 · Session S31927
2022–24

Communication and a licensed spatial platform

VCS contributed to Canon Kokomo’s immersive communication technology. Mirage’s browser prototype supported interactive environments and multiplayer interaction; the platform was licensed for the U.S. Department of State’s SuperMuseum: America, developed with Company E and presented in Abu Dhabi in 2024.

2025–26

Reusable software for spatial media

We are developing Mirage for browser-native WebGPU rendering on NVIDIA GPUs and for Apple Vision Pro. Reconstruction, depth-aware playback, AI video outpainting and Volusynth spatial-data research form the wider development programme. Full-scale display work at The Dome gives us a setting to evaluate immersive imagery and playback.

Current development work

Talks and panels.

Technical presentations and industry discussions, with recordings and published programmes. Earlier talks by members of the team predate VCS’s incorporation.

Technical presentation

NAB 2016 · Mettle presentation

360° camera arrays, real-time stitching and livestreaming

A technical presentation in Mettle’s AR/VR Pavilion programme, covering spherical capture and live delivery.

Watch / session record
Technical presentation

NAB 2017 · Mettle presentation

Everything You Always Wanted to Know About 360° Cameras

Camera choices, array configurations and the practical differences between 360° capture systems, presented at Mettle’s NAB booth.

Published programme / coverage
Public talk

TEDxUofT 2015 talk

Science Fiction to Science Fact

A University of Toronto TEDx talk on wearable computing and augmented reality, with a live technology demonstration.

Watch / session record
Joint presentation

Culture Summit Abu Dhabi 2022

Cultural preservation through immersive media

A joint presentation with Company E’s Paul Emerson on 3D scans, captured dancers and machine learning as tools for preserving cultural heritage.

Published programme / coverage
Panel discussion

Berklee Abu Dhabi Music Summit 2022

Immersive performance and digital audiences

A music-industry panel with Company E, Strangeloop and other practitioners on live performance formats and digital audiences.

Published programme / coverage
Panel discussion

Fast Company · New World of Work Summit 2025

AI, creative workflows and the future of work

A panel with HP’s Dave Shull, Brian Elliott and moderator Julianne Pepitone. The published discussion includes VCS’s use of AI to iterate on imagery for Sphere.

Published programme / coverage

Meet the team.

Meet the software developers, imaging engineers and advisors behind VCS’s product development.

Meet the team
Tobias ChenSho ConteAndrew HazeldenScott AadlandRomain Donnot