Immersive visual production · 2024–25 · Las Vegas

Anyma at Sphere

We produced digital humans, 3D environments and high-resolution imagery for Horizon and Human Now in Anyma’s End of Genesys at Sphere.

For Human Now, we worked with 3D scans and AI tools to build the digital-human imagery. Unreal Engine, GPU rendering and local AI processing formed part of the production workflow, alongside the wider creative team.

A screen of this scale makes image quality and iteration time practical production problems. HP’s January 2026 case study documents the tools we used to handle both.

VCS contribution
Digital humans, environments and high-resolution output
Project
Horizon / Human Now · End of Genesys
Audience view of Anyma’s End of Genesys inside Sphere
Anyma’s End of Genesys at Sphere, Las Vegas. By Apr 2025
A digital human and robot in the Human Now visual sequence
Human Now · Anyma’s End of Genesys. By Apr 2025

More iterations per night

HP reports over 60% shorter render times on selected sequences and three overnight iterations instead of one.

HP-reported results from VCS’s internal analysis of selected workloads. Results vary with configuration.

Project photographs

See what we’re building.

Discuss capture systems, GPU imaging or spatial playback development.

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