Reconstruct a moving performance.

Reconstruction software for synchronized multicamera footage. Research and development.

Research & development

A multicamera array records a performance from different viewpoints. Our solver development examines how to reconstruct the moving subject while preserving its shape and consistency over time.

We work on the relationship between camera calibration, depth and the resulting spatial representation. The aim is reusable reconstruction software for capture teams and spatial media developers.

Designed for
Volumetric capture teams and spatial media developers
Input
Synchronized camera views, calibration and depth
Target output
Moving three-dimensional subjects for spatial playback
Current focus
Depth alignment, camera geometry and temporal consistency.
Discuss the development
Two monitors displaying depth-map processing in the 2021 GTC presentation. 8 images
Depth and reconstruction workflow · NVIDIA GTC 2021. 2021 (project)
Person inside multi-camera stage during build/testing. 21 images
Multicamera stage during build and testing. 31 Jul 2020 (filename)

Camera geometry, depth and playback.

Our research connects calibrated views, estimated depth and synthetic scene data with the renderer that presents the result.

Explore the work

See what we’re building.

Discuss capture systems, GPU imaging or spatial playback development.

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